tag:blogger.com,1999:blog-1872008003045067224.post266649146753152151..comments2023-02-07T05:07:04.522-08:00Comments on Anamnesis of the Mystic Scholar: Realism IIMystic Scholarhttp://www.blogger.com/profile/07593826779432906953noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1872008003045067224.post-65707138089358255132013-08-14T19:04:50.155-07:002013-08-14T19:04:50.155-07:00Admittedly, this is a possibility, still, even thi...Admittedly, this is a possibility, still, even this procedure would eventually have to end. Remember, I'm discussing a poison that IS going to kill the character, a poison that the character cannot survive without "help." <br /><br />Neutralize Poison and other Cure spells apply, even the "first aid" Heal that I'm talking about can stop death. I just don't accept the "I made my Fortitude Save! The poison didn't kill me!" thing. Fortitude Save represents real world "constitutional fortitude," which everyone has a degree of. But there are poisons out there that "constitutional fortitude" is not -- and cannot -- save you from.<br /><br />There are creatures in the game that are far more powerful than those found in real life. The poison they produce should reflect that. I'm not about "buffing" the character to the point where they cannot be seriously harmed -- which I am discovering 3.5 is all about.<br /><br />I admit that 2nd Edition needed some fine tuning, but 3.5 went way too far for my taste.Mystic Scholarhttps://www.blogger.com/profile/07593826779432906953noreply@blogger.comtag:blogger.com,1999:blog-1872008003045067224.post-45312291089144726642013-08-14T18:55:20.321-07:002013-08-14T18:55:20.321-07:00Sorry, use to computer games. I wasn't referri...Sorry, use to computer games. I wasn't referring to "Heal spells," but the ability to perform "first aid" that each character can do, or take as a Skill -- herbs and poultices and such-like. This is also why I said that such an action would only "halt" the spread, not reverse the damage.<br /><br />Thanks for the links, Talyn!Mystic Scholarhttps://www.blogger.com/profile/07593826779432906953noreply@blogger.comtag:blogger.com,1999:blog-1872008003045067224.post-53392693518899348632013-08-14T18:31:32.316-07:002013-08-14T18:31:32.316-07:00MS,
For poisons of high potency you could for go ...MS,<br /><br />For poisons of high potency you could for go a Fortitude save and instead allow the PC to withstand the effects for a number of rounds equal to their Constitution score. After that time frame the PC would roll a DC fortitude save to see if they could withstand the onset of the poison. This will only work a number of rounds equal to their Con bonus + 1 rd. Then the save DC should increase by 5 before another save must be made. If one does not receive a bonus then they can only prolong the onset for 1 rd otherwise one can prevent the full onset for a number of rounds equal to half their bonus this continues until the save ifs failed or one's bonus becomes less then one round.<br /><br />Later<br /><br />Argon Argonhttps://www.blogger.com/profile/01252161609880200857noreply@blogger.comtag:blogger.com,1999:blog-1872008003045067224.post-4622386895848614132013-08-14T17:03:03.704-07:002013-08-14T17:03:03.704-07:00While looking at Heal spells, maybe Neutralize Poi...While looking at Heal spells, maybe Neutralize Poison Spell and you can purchase Anti-Toxins.<br /><br /><br /><br />http://www.d20srd.org/srd/spells/neutralizePoison.htm<br />http://www.d20srd.org/srd/equipment/goodsAndServices.htm#antitoxin<br />TalynUnknownhttps://www.blogger.com/profile/15352160494220078339noreply@blogger.com