Well, Role Playing on Line is already fizzling. I was invited to play in my second game, as a player, that is, and already it's over.
It seems to me that you just get started and it's over. Start at any level -- 2nd, 5th, whatever -- and as soon as there are enough XP to "level up," somebody loses interest. In both my experiences it was the DM. Just started the first game and "Life" interfered. Now, in the second one, the DM has lost interest in his own game.
I'm DMing two at present. In the first game everyone said they could and would post once a day. Now? I'm lucky if they post twice a week. I try to keep it interesting, but, I can only do so much. Once Initiative is rolled, nothing can happen until everyone takes their turn. Sometimes, I have to NPC the player's character just to keep it moving. Always something mundane and not dangerous -- don't want to be accused of killing the player's character. But these delays cause other players to delay and the next thing you know -- it's not a "post once a day" game anymore.
In the past two years, I've played 4 different Saturday table top games too. Everyone loses interest. It seems to me that most "so called" players today are really only interested in creating the Character. Hey, Character Generators are "cool" and make it easy, even fun.
"Well, I don't like this character as much as I thought I would, so . . . "
"Well, this module isn't what I thought it'd be, so . . . "
I've always wanted to run a group of Players from 1st level all the way to 20th, but I can see now that that's just a "pipe dream." I find myself wondering if that has ever really happened. Somehow . . . I doubt it.