Sleazy, greasy Hugo. I mean, you have
to wonder at your own sanity if you're thinking about buying Healing
Potions from this guy. Still, if he's the only game in town, what do
you do? I mean, it's not like you were in the great metropolis, you
know?
Yes, Tim Shorts -- of Gothridge Manor -- scored another hit!
Hugo is definitely a character every campaign needs. I've never been
one for “adventuring” ten feet outside the gates of a large city.
My adventures take place in lonely, out of the way places and a town
with a population of 500 is “big” out there.
Yes, just the size town where “Hugo's
Potion Shop” can be found. A town where a Cleric might be hard to
find, they'e not everywhere you know! And even if there is one,
Hugo's prices are hard to beat for down-on-their-luck Adventurers;
shopping there might be their only option.
It's only natural that Hugo should
surround himself – that is, fill his shop – with the most unsavory people
in town . . . or anywhere else, for that matter. Are you really going
to drink of a potion created by an Alchemist goblin? Yes, goblin, not
gnome.
A floor plan of the business
accompanies the article, along with a well written description. The
potential DM is even supplied with a random d20 table of customers
who might be in the shop when the adventurers visit and seven
adventure hooks to get something going. Absolutely great stuff!
“The Smuggler's Inn” is located in
the same area, at least, in my game it is! Trust me, Hugo knows where this place is! These two just go hand in
hand, although Tim allows for you to place it in a separate setting.
Of course this place is really a cave. Tim borrows from several old
tales with this one, such as Robber's Cave, but what's wrong with
that? I like it! Naturally the place is run by a disquised Night Hag
. . . Mwahahahahahaha!
Smuggler's Inn is located up a canyon
and across Ten Killer Lake . . . swimming is not recommended! Of
course there 's a map, Tim wouldn't leave us hanging without a map!
We even have Charon! Okay, so he's not really Charon, but he is a blind ferryman and he's in the "employ" of the Hag! There's a trail that continues past the Inn and leads “down into darkness.”
Entrance to the Underdark? That's for you to decide.
A whole boat load of magic items rest
on the bottom of the lake . . . you just need to figure out how to
get past “Lord John.” Lord John? Nope, I'm not going to give away
everything! You need to read it. Of course Tim gives us a short list
of prepared magic items, but encourages us to make our own. Oh! And
remember, Tim's economy is based upon Silver, not Gold; so the value
of everything breaks down into Silver Pieces.
There's a hidden room at the Inn, where the Night Hag keeps her “offerings” for her demonic “Lord.” And she's no pushover, so Adventurers beware! Tim gives a random treasure list for this one too.
All in all, two great little inserts
for any game. Yes, Tim Shorts doesn't fail to satisfy. I've thoroughly enjoyed both issues in this series.
Can't wait to see what he's got in
Manor #3!