Yep! Another game!
It's my intention to run a game using the module "Horror on the Hill" as a foundation. But it will be a heavily adapted version.
I have always been interested in Gary Holian's article; "The Kingdom of Keoland" in the Living Greyhawk Journal #1, page 8. The article presents us with the Hobniz village of Kilm, which has recently been razed by monstrous humanoids from out of the Jotens, from across the Javan River. The fortress of Godakin Keep has sent troops to investigate, but they have learned nothing. In fact, the Countess Allita Elgarin's own son – Lord Garson Elgarin – has disappeared trying to figure out what has happened.
The module "Horror on the Hill" also presents us with a fort, located across a river – from the hill – waiting to be invaded by monstrous humanoids. Personally, I can't think of a better Greyhawk setting for playing "Horror on the Hill." My group will be playing out Gary Holian's written "history" of a section of the County of Flen, Kingdom of Keoland, World of Greyhawk!
What can I say? The World of Greyhawk is "my" world. It's my gaming world of choice. Of course, that's not to say that I agree with – or like – everything "Greyhawk." I hate mixing science with magic. Thus, in my Greyhawk, there is no hero-deity named "Murlynd" running around with six-shooters and there is no crashed "spaceship" in the Barrier Peaks.
This "pet peeve" is one of the reasons I'm not thrilled with Pathfinder's world of Golarion. For all the pictures (artwork) they like to produce of Wizards and Undead, their world in "high" in science. In the nation of Numeria, they have light-sabers, pure and simple. In the nation of Nex they have golems that are unquestionably "scientific" in nature, not magical -- though that point can be argued. In the region known as The Shackles, they have gunpowder weapons, which are primarily made in the region known as the Mana Waste. Given that these two regions are across a continent from each other, makes it highly likely that gunpowder weapons can be found in any and all of the nations' found in-between these two.
I am not the least bit interested in having a long, drawn out discussion with any of my players explaining "logically" and "rationally" why they can't have a light-saber in my game. The reason is simple . . . because it's my game! I'm not even interested in Spelljammer, because it's too much like Star Trek, "the game." I don't play those types of RPGs. You want to visit the moon in my game? That's fine . . . as long as you can cast Dimension Door, or some such spell.
I know that there are many of you that will read this and disagree. It's all a matter of personal taste. I like magic, not science. I live in a world of science; I don't look to science for my escapism. I look to magic for that.
Anyway, what do you think of my playing out Gary's history of the County of Flen with the module "Horror on the Hill?" Can you think of a better fit? If so, let me know!