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Saturday, 4 October 2014

Tomb Spider - The DMs Best Friend


I'm presently running the module "Barrow of the Forgotten King" in one of my RPoL games. My Players have just been introduced to the Tomb Spider – the hard way.
 
 
The group's leading Cleric – a priest of Pelor – was bitten by the Tomb Spider. The group finally won the battle, but the priest had been bitten twice and failed one of his Fortitude Saves and so he was poisoned. The group's Cleric of Kord was also bitten, but only once and he made his one Fortitude Save.
The Cleric of Pelor had suffered some decent damage from the two bites, having lost twenty-two (22) hit points out of twenty-seven (27). Once the fight was finished, he chose to cast Cure Moderate Wounds upon himself, thus inflicting himself with another thirteen (13) points of damage, falling to minus eight (-8) hit points.
Of course, everyone started screaming at the Cleric of Kord to do something – no one having rolled a Knowledge check sufficient to know anything significant about Tomb Spiders – and the Cleric of Kord immediately performed a Heal check and poured not one, but two potions of Cure Light Wounds down the fallen Pelorian's throat.
Needless to say, that put our poor Pelorian well below minus ten (-10) hit points. Taps anyone?
Speaking only for myself, of course, as a DM . . . I've found a new favorite among my long list of "friends."
 
Mwahahahahahahahahahaha!

Tuesday, 23 September 2014

My Brother's Passing

Back in April I posted that my younger brother, aged 34, had gotten sick with cancer.

http://mysticscholar.blogspot.com/2014/04/adenocarcinoma-cancer.html

Just letting you guys know that early this morning . . . he passed away. Just a little after 1 am.

The doctors had informed the family that most people who get this don't survive 5 years. Drew only made 6 months.

I was 18 when that boy was born. My father and step-mother are beside themselves, naturally. All in all, a bad day in this old world.

Monday, 30 June 2014


Gygax Magazine #3 contains a little more Sci-fi this time around. Ernie makes a contribution, but Luke is "missing." Where are you Luke?
 


 
Ernie and Benoist give us an Adventure Module: "The Marmoreal Tomb of Garn Pat'uul." It used to be a city of the Dwarves, until some Stone Giants crashed the party; typical. There are goblins, kobolds, stirges, spiders, rot grubs . . . the usual "pests" one finds. Then, of course, there are the "larger" problems. Well naturally there are Undead – what did you expect? It's a tomb!
Wolfgang Bauer follows up with the article: "Order of the Knights Incorporeal." It's written for the 13th Age RPG. Yes, that's right . . . incorporeal. And yes, it means just what it says; an army of the buggers. Ravenloft anyone? Yep, the "Ghost Knights" are a new villain for the game and yes, a Vampire is to blame for their existence. But then, aren't they always? Of course, Wolfgang does try to lay at least some of the blame at the feet of the Darakhul -- Ghouls of the Underworld. But then again, isn't that just like Wolfgang? Yeah, defending the Vampire, naturally. Now we can all stop wondering why we only see Bauer after the sun goes down. Mwahahahahahaha!
Tim Kask presents us with "Master Mariner," rules for running a gang of Pirates! I think Mike Bridges – a.k.a. "Mortellan" –  of Greyhawkery should take a look at this one, pirate fanatic that he IS. Is there anyone left who doesn't know about Mort's pirate campaign? If so . . . where the heck have you been!? Yeah, even Mike could come away with some ideas from this one.
James M. Ward presents a mini Adventure: "They All Died at the International Space Station." Sounds like a TPK in the making to me, if the players are not careful. It's Sci-fi, so I couldn't get that into it, but I like the way James presents it. Nice writing.
Jess Hartley presents a piece of Advice on how to rid yourself of a contentious Player. A Player invited their girl-friend to join the group, they have since split up and she's being "snippy" during their gaming sessions. I'd say the advised works well for ridding yourself of any Player who has – for some reason – become a problem for the group. A definite must for anyone experiencing this kind of problem in their game.
Ben Gerber presents an article on sock-puppet role playing for kids. Talk about "passing the baton." Sounds like a great way to introduce the next generation to the game.
Jayson Elliot presents a new Player Class for AD&D, the Airlancer, on page 12. The Class is for those of noble birth. Do you have a player that doesn't want their character to be of noble birth? These guys possess a unique ability . . . for when they've had one too many! Look it over, you may have found a new Class for your game.
James Carpio presents us with the dwarven Rune Priest for Dungeon Crawl Classics. I found the character interesting and may have to give one a try out. Like every character class, it has its advantages and its disadvantages. It's for you to decide if this guy is for your game and you can't determine that until you've read the article.
Michael Curtis offers an interesting take on Artifacts and their ability to impart Knowedge and Ancient Lore to the holder. This is quite different from the blatant destructive/curative power usually displayed by, or granted to, an artifact. Surely everyone knows that "knowledge is power?" Well, here it is . . . manifold.
The comics "Full Frontal Nerdity" and "Order of the Stick" make a return in this issue. I'm partial to Order of the Stick myself and in this edition they've been . . . REBOOTED! Holy Mackerel! Our favorite Bard – Elan – then starts talking about how when a Franchise runs out of ideas . . . they start over. Sound like any company you know? I doubt that Rich Burlew has run out of ideas – just yet – but it is a perfect analogy for our Hobby. ROFL
There are other articles to be read, for sure, but I just can't get into that much Science Fiction. Sure, I've watched Star Trek, but not every incarnation. Voyager, Deep Space Nine, Enterprise, blah, I was never interested in those. Sword & Sorcery is my escapism outlet.
Still there's more good stuff in this edition of Gygax Magazine for people of my taste too. Each piece is well written; the Publishers are insuring that they use people with some talent, it's only with some subject matter that I loose interest. But taste vary widely, so dive in and enjoy!

Sunday, 15 June 2014


The Player Characters:
 
Arya Snow - Female half-elven Ranger, age 32, 5'4" tall, 135 lbs., white hair with black streaks, green eyes, left handed. Born in the County, she joined the guard, but quickly learned her skills were put to better use patrolling the County's wild places. She now patrols the wilds alone, slaying evil humanoids her favorite past-time.

Duran Lazerde - Male human Paladin of Heironeous, age 20, 6'4" tall, 220 lbs., blonde hair and blue eyes, left handed. Duran was born the second son of Duke Lazerde, Knight of Barovia and ruler of the fortified stronghold of Broque. He is on a Quest to spread the "light of Heironeous" to unbelievers. The polyglot of people gathered in Flen -- in an effort to cleanse the Earldom -- has drawn him here.

Quintus - Male human Kineticist, age unknown, 6'2" tall, 195 lbs., black hair and beard, grey eyes. Born to a prostitute in Estgant, he was abandoned upon the steps of the Church of St. Cuthbert. His talents were quickly recognized and he was trained by the Order of the Sanctified Mind. He strives to use his psionic abilities for the betterment of mankind.

Rowan Nigel - Female wood gnome, Druid, age unknown though she calls grown men "kid," she's 2'4" tall, 30 lbs., with black hair and blue eyes. Her family lived amidst the Grey Elves of the Vesve forest, north of the Deepstill River. Trained as a Druid by her mother and taught Alchemy by her father, Rowan served her community well. Then, ten months ago, a horde of Abyssal bats -- led by lesser Demons -- invaded her home, as part of the on-going fight with Iuz. Rowan's mother was slain by an Ogre named Iron Jaw. While her father and brothers rebuild their lives in the Vesve, Rowan pursues Iron Jaw, whom rumor says is heading south. It's been sometime since she's had word of the Ogre's movements.

Fiolas Duihm - Male human Fighter, age 26, 6' tall, 195 lbs., brown hair and hazel eyes, right handed. Fiolas was born and raised in the city of Niole Dra. He grew up learning to use the sword and soon moved to the city of Flen, where swords were much needed. He served as a member of the Guard, a job he enjoyed, but within a few years he found himself chosen to serve as the County's next Executioner. Quickly losing interest in such grisly work -- and having served out his enlistment -- Fiolas now seeks to make his own way in the world.

Bryce Woodkin – Male gnome, Scout and Cleric, age 72, height 3'3", weight 47 lbs., hair red, eyes green, left handed. Bryce was born in the Little Hills of the Yeomanry and is in service to the Countess. His family was killed in the raid on Kilm, having lived on one of the outlying farms. He's anxious for vengeance against the perpetrators of these foul acts and was eager to join the group in its endeavor.

 
The Non-Player Characters:


Tarn - Male human Rogue, age 21, 5'9" tall, and 168 lbs., blonde hair, and blue eyes, right handed. Tarn is the second son of the Head of the Thieves' Guild of Niole Dra. Finding his son in gambling trouble -- again -- Tarn was sent on a mission; to contact each of the Guild Houses within Keoland. Silver tokens were given to Tarn, identifying him as a trusted member of the Guild. Tarn has long since gambled the tokens away and cannot return to the Guild. He's travelled west in search of his own Destiny . . . and to avoid the wrath of the Guild. (former PC)

Worquin - Male human Cleric, age 24, 5'11" tall, 190 lbs., close cropped sandy blonde hair and blue eyes, right handed. A cleric of Trithereon, Worquin came north from Longspear -- in The Yeomanry -- when he learned of the razing of Kilm. It is his desire to bring "Justice" to those who would perpetrate such evil upon the innocent . . . though "Retribution" is closer to what the Cleric and his God actually have in mind.

Pharles Brightblade - Male human Fighter, age 30, 5'10" tall, 185 lbs., brown hair and blue eyes, right handed. Pharles is a Captain in the County's army and is second in command of the fortress of Godakin Keep.  He knew Duran Lazerde some years back, when the younger man was training to serve Heironeous. His mission is to protect the territory around Godakin Keep, but given the relationship with Duran, he will allow the heroes to use the Keep as their base of operations.


The Game so far:

Well, like all RPoL games, it's moving slow. It can take as much as a month to cover one game "day." Slow moving indeed.

So far, the group gathered in the city of Flen and headed out for Godakin's Keep.  They're "officially" investigating what happen at the hobniz village of Kilm, while surreptitiously searching for the Countess' son, Lord Garson. His disappearance is being kept a state secret, due to peculiarities of my particular game.

Before ever leaving the city the composition of the group changed, due to the disappearance of Players. RPoL Players are not the most reliable in the Gaming World, sadly. Still, I've managed to collect a few that are faithful and regular, so . . .
They spent the first day Gathering Information. Lord Garson's disappearance was only a "rumor," being a State Secret and all. Arya Snow (our Ranger) was able to get the skinny from a Sergeant in the Army with whom she is acquainted. Duran (our Paladin) once campaigned with Captain Pharles Brightblade – an Officer at Godakin's Keep – who happened to be in Flen that day.

Trusting Duran, Pharles explained the situation, including the need for secrecy, and told Duran he would see him and his companions at the Keep. Using the rest of the day to supply themselves, they set out for Godakin's Keep the next morning.

The first day out they ran into four Hobgoblins and five Goblins. Tarn (our Rogue), Quintus (our Psionicist), Arya, Duran and Rowan's Brixashulty (our Wood Gnome's riding goat) all suffered some damage; Arya Snow suffered the worse, falling into the negatives. She received some healing during the fight and was able to bring her bow back into the service of her companions. As the final goblin fled, Arya called out: "Go ahead and run, boy . . . You'll just die tired . . ." It did . . . die tired, that is. In the end, they overcame their foes and continued their journey southward.

The second day into their journey, they were rudely awakened by an Ettin! Fiolas Duihm (our Fighter) landed a solid blow right out of the box, as did Quintus (our Psionicist); with a Ray of Frost that caused almost max damage. Rowan (our Wood Gnome) then caused problems by casting Entanglement. Her spell failed to hold the Ettin in place, though it succeeded in preventing Duran (our Paladin) from charging with his warhorse. Also, in casting this spell, she failed to take into consideration that we did not have all that many ranged weapons among our number.

Duran decided to charge the Ettin on foot, testing his ability to avoid being Entangled, but only succeeded in giving the Ettin an Attack of Opportunity with its superior reach. The Ettin felled him with a single blow, dropping Duran to -8 hit points. Using a two weapon attack, the Ettin also did severe damage to Fiolas (our Fighter).

Tarn (our Rogue) managed to get close enough to Duran – without coming into the Ettin's ten foot reach – and poured a Cure Light Wounds down his throat, healing all the damage and bringing Duran back to 1 hit point.

The Ettin took a step back, to avoid Fiolas' sword and lost his Save roll, finally becoming Entangled by Rowan's spell. Everyone fell back at that point and resorted to bows, slings and crossbows to finish off the Ettin. On its next turn, the Ettin failed to break free of the entanglement and the companions were able to finish it off with some solid hits by the few ranged weapons they possessed.

All healing spells were used up getting everyone fit enough for travel and they saved the last two potions for emergencies. Fortunately, the rest of the day passed without event, even though I rolled random encounter dice, but only twice. They were pretty beat-up and I wasn't ready to kill anyone off.

They met Captain Brightblade at the Keep, the Captain having traveled by barge was able to travel without stop, and so arrived before our band of heroes. They received some additional healing, met up with a Cleric of Trithereon, named Worquin, who will now be traveling with them, providing healing for the group.

Arya Snow also met up with Bryce Woodkin, a Gnome Scout of her acquaintance and another PC. They've been Gathering Information, Listening and Spotting – have learned their lessons earlier – and picking up rumors from just about everyone.

A couple of more NPCs have entered the story, but will be confined to the Keep and will only play a role when the PCs are there. That's the update and I'm sorry it took so long, but as I said, the online game is slow moving.

Next, I'll be getting to that review of Gygax Magazine, Issue #3. More Science Fiction gaming in this one, so it was a tougher read for me. Also, I've read all my Manors, from Time Shorts over at Gothridge Manor, and enjoyed every one of them. I'll be getting to the Manor review as well.

Look for all of it in the next couple of days. A review of Nathan Irving's latest offering, from Secrets of the Shadowend, is also in the works, even though Erik Tenkar and others have beaten me to it.

Thanks for reading! And sorry I was gone for so long. Won't happen again . . . I hope!

Saturday, 19 April 2014

Horror's Cast of Characters


Well, it's time to get started posting about my Horror on the Hill game. As I said, it's based loosely upon both the Module (B5) and upon Gary Holain's article The Kingdom of Keoland, from the Living Greyhawk Journal, issue #1.
Note: Very few of the Players haunting Role Playon Line are interested in starting with 1st level Characters, so I have gotten into the habit of allowing everyone to start at 2nd level; that's where the Character's currently are. Also, one of the Player's quit soon after the game started and a second quit later. I am currently NPC-ing two "former" PCs. They will soon serve as Cannon fodder.
 

The Player Characters:

Arya Snow - female half-elven Ranger, age 32, 5'4" tall, 135 lbs., white hair with black streaks, green eyes, left handed. Born in the County, she joined the guard, but quickly learned her skills were put to better use patrolling the County's wild places. She now patrols the wilds alone, slaying evil humanoids her favorite past-time.
Duran Lazerde - male human Paladin of Heironeous, age 20, 6'4" tall, 220 lbs., blonde hair and blue eyes, left handed. Born the second son of Duke Lazerde, Knight of Barovia and ruler of the fortified stronghold of Broque. He is on a Quest to spread the "light of Heironeous" to unbelievers. The polyglot of people gathered in Flen -- in an effort to cleanse the Earldom -- has drawn him here.
Quntius - male human Kineticist, age unknown, 6'2" tall, 195 lbs., black hair and beard, grey eyes. Born to a prostitute in Estgant, he was abandoned upon the steps of the Church of St. Cuthbert. His talents were quickly recognized and he was trained by the Order of the Sanctified Mind. He strives to use his psionic abilities for the betterment of mankind.
Rowan Nigel - female wood gnome Druid, age unknown, 2'4" tall, 30 lbs., black hair, blue eyes. Her family lived amidst the Grey Elves of the Vesve forest, north of the Deepstill River. Trained as a Druid by her mother and taught Alchemy by her father, Rowan served her community well. Then, ten months ago, a horde of Abyssal bats -- led by lesser Demons -- invaded her home, as part of the on-going fight with Iuz. Rowan's mother was slain by an Ogre named Iron Jaw. While her father and brothers rebuild their lives in the Vesve, Rowan pursues Iron Jaw, whom rumor says is heading south. It's been sometime since she's had word of the Ogre's movements.
 

The non-Player Characters:

Tarn - male human Rogue, age 21, 5'9" tall, 168 lbs., blonde hair, and blue eyes, right handed. Tarn is the second son of the Head of the Thieves' Guild of Niole Dra. Finding his son in gambling trouble -- again -- Tarn was sent on a mission; to contact each of the Guild Houses within Keoland. Silver tokens were given to Tarn, identifying him as a trusted member of the Guild. Tarn has long since gambled the tokens away and cannot return to the Guild. He's travelled west in search of his own Destiny . . . and to avoid the wrath of the Guild. (former PC)
Fiolas - male human Fighter, age 26, 6' tall, 195 lbs., brown hair and hazel eyes, right handed. Fiolas was born and raised in the city of Niole Dra. He grew up learning to use the sword and soon moved to the city of Flen, where swords were much needed. He served as a member of the Guard, a job he enjoyed, but within a few years he found himself chosen to serve as the County's next Executioner. Quickly losing interest in such grisly work -- and having served out his enlistment -- Fiolas now seeks to make his own way in the world. (former PC)
Worquin - male human Cleric, age 24, 5'11" tall, 190 lbs., close cropped sandy blonde hair and blue eyes, right handed. A cleric of Trithereon, Worquin came north from Longspear -- in The Yeomanry -- when he learned of the razing of Kilm. It is his desire to bring "Justice" to those who would perpetrate such evil upon the innocent . . . though "Retribution" is closer to what the Cleric and his God actually have in mind.
Pharles Brightblade - male human Fighter, age 30, 5'10" tall, 185 lbs., brown hair and blue eyes, right handed. Pharles is a Captain in the County's army and is second in command of the fortress of Godakin Keep.  He knew Duran Lazerde some years back, when the younger man was training to serve Heironeous. His mission is to protect the territory around Godakin Keep, but given the relationship with Duran, he will allow the heroes to use the Keep as their base of operations.

Godakin Keep
 
The Game opens with each of the Characters living in, or around, the city of Flen, capital of the County Flen, Kingdom of Keoland. Though not habitual "drinking buddies," they have shared a tankard, or two, and are thus known to each other. Our story opens with the friends sharing ale and discussing a new rumor.
A couple of months back, the hobniz village of Kilm was razed by humanoids from the Jotens, across the Javan River. Lord Garson Elgarin, son of the Countess, Lady Allita Elgarin, and Heir to the title, led a group of men to investigate. Two weeks ago, they crossed the Javan and entered the Jotens and then . . . they disappeared; all one hundred of them. Well, that's the "rumor," anyway. Our heroes believe they can succeed where the Lord and his one hundred failed.
Due to the constant raiding from across the Javan River, the County's armed patrols are spread pretty thin and having one hundred men suddenly disappear hasn't helped matters. So to ease the burden -- somewhat -- supplies to the Keep are now shipped by barge, due to the fort's nearness to the river.


 
Gary Holian's vision



FYI - I changed the first picture for Godakin Keep after speaking with Gary Holian. Some of you will recognize this as the picture for Keep on the Borderlands, but this is more inline with Gary's vision, so I'll start using it. The second picture shows the aerial view of the Keep as it sits on the Javan River.

The Keep averages a garrison of 500 men, but can hold nearly 2000, when necessary. The surrounding village has a population of approximately 750.

 

Thursday, 17 April 2014

Adenocarcinoma = Cancer

Well, I just learned that my kid brother has been diagnosed with Adenocarcinoma of the lower one third of his esophagus.

He lives in Grand Junction, Colorado, near my father. He was sent to Denver for some specialized test, so he's had more than one opinion. My father -- now 73 -- says they haven't told my brother yet, but the Doctors informed him -- my father -- that folks with this stuff usually die within five years.

My kid brother probably won't live to see forty. I was eighteen when he was born; changed that boy's diaper, baby-sat him on numerous occasions, took him to the zoo, et al. Never had any kids, always figured he'd be the one to "close my eyes" when the time came. Now it looks like it's going to be the other way around. The sort of thing that takes all the wind out of your sails.

There are those who say: "Life's a bitch and then you die."

Not true. No, life's a bitch . . . and then it has puppies.

So, if I seem to be "dragging," sorry. Got some things on my mind these days.

Tuesday, 15 April 2014

Horror on the Hill, Module B5


I have begun running Module B5, "Horror on the Hill," as one of my Role Play on Line games. I have made modifications to it, as I said I would back in my October post. I'm using Mr. Gary Holian's article "The Kingdom of Keoland" in the Living Greyhawk Journal, Issue #1, page 8, as the story's background.
 
 
In that article, Mr. Holian presents a situation similar to that of the Module, set in the County of Flen. The hobniz village of Kilm – located within the county – has been razed by humanoids from across the Javan river. The Module B5 places a village on the other side of the river from "the Hill." Kilm is just on the other side of the Javan river from the Jotens mountain range.
Rather than use the razed village as a base of operations, my party is using Godakin's Keep, a fort located some thirty miles to the northwest of Kilm. Interestingly, the Module has the party use Guido's Fort as their base of operations. The parallels are apt and fit quite well with the Flanaess location I have chosen for the setting.
Both the village of Kilm and Godakin's Keep are clearly marked on Paizo's four poster map of the Flanaess. It's map #2 from Dungeon Magazine #119, the southwest Flanaess.
 
 
For those of you more familiar with the World of Greyhawk – and the web site Canonfire! in particular – you can find the locations on that most excellent source of Greyhawk maps, GHMaps, by Anna Meyer . . . Greyhawk Goddess of Geography. Let me also take this time to say that more Greyhawk "goodness" can be found at Canonfire!'s associate blog, The Canonfire Crier.
Following in the traditions of others in the blogosphere, I'm going to start posting the Game's progress here on my blog. Given the comings and goings of RPoL players – which I've discussed before – I can only hope that this game will play out until the end.
So, I'm going to get started putting the game into "writing" and getting it posted here. I do warn you beforehand, however, RPoL is much like Play by Post . . . and sometimes the posting is slow. More's the ptiy.